Projects

Motion Capture Interpolation: Euler, Quaternion, Bezier

Comparing four ways to interpolate motion-capture data: linear and Bezier on Euler angles, SLERP and Bezier-SLERP on quaternions.

March 22, 2021 · 2 min c++graphicsanimation
Projects

Game Engine Project

A team project extending the Prime Engine, where I built a physics engine from scratch with collision, gravity, rolling and friction.

January 28, 2021 · 2 min graphicsc++course-project