<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Course-Project on Jiaqi Liu</title><link>https://jiaqiliu.blog/tags/course-project/</link><description>Recent content in Course-Project on Jiaqi Liu</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 13 May 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://jiaqiliu.blog/tags/course-project/index.xml" rel="self" type="application/rss+xml"/><item><title>Video Summarize: Shortening Video by Analysing Frames and Audio</title><link>https://jiaqiliu.blog/posts/video-summarize/</link><pubDate>Thu, 13 May 2021 00:00:00 +0000</pubDate><guid>https://jiaqiliu.blog/posts/video-summarize/</guid><description>Final project for a multimedia course: a Java tool that produces a shorter summary of a video from its raw frames and audio.</description></item><item><title>Motion Capture Interpolation: Euler, Quaternion, Bezier</title><link>https://jiaqiliu.blog/posts/motion-interpolation/</link><pubDate>Mon, 22 Mar 2021 00:00:00 +0000</pubDate><guid>https://jiaqiliu.blog/posts/motion-interpolation/</guid><description>Comparing four ways to interpolate motion-capture data: linear and Bezier on Euler angles, SLERP and Bezier-SLERP on quaternions.</description></item><item><title>Game Engine Project</title><link>https://jiaqiliu.blog/posts/game-engine-project/</link><pubDate>Thu, 28 Jan 2021 20:30:12 -0800</pubDate><guid>https://jiaqiliu.blog/posts/game-engine-project/</guid><description>A team project extending the Prime Engine, where I built a physics engine from scratch with collision, gravity, rolling and friction.</description></item></channel></rss>