Projects
Motion Capture Interpolation: Euler, Quaternion, Bezier
Comparing four ways to interpolate motion-capture data: linear and Bezier on Euler angles, SLERP and Bezier-SLERP on quaternions.
Comparing four ways to interpolate motion-capture data: linear and Bezier on Euler angles, SLERP and Bezier-SLERP on quaternions.
A team project extending the Prime Engine, where I built a physics engine from scratch with collision, gravity, rolling and friction.