<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Animation on Jiaqi Liu</title><link>https://jiaqiliu.blog/tags/animation/</link><description>Recent content in Animation on Jiaqi Liu</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 22 Mar 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://jiaqiliu.blog/tags/animation/index.xml" rel="self" type="application/rss+xml"/><item><title>Motion Capture Interpolation: Euler, Quaternion, Bezier</title><link>https://jiaqiliu.blog/posts/motion-interpolation/</link><pubDate>Mon, 22 Mar 2021 00:00:00 +0000</pubDate><guid>https://jiaqiliu.blog/posts/motion-interpolation/</guid><description>Comparing four ways to interpolate motion-capture data: linear and Bezier on Euler angles, SLERP and Bezier-SLERP on quaternions.</description></item></channel></rss>